User talk:JasonHise

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Broken images[edit]

Jason! What have you done with your (previously) magnificent 4-D images. They were sublime. Now they render dreadfully, at least on a Mac using Firefox. Was it really you who messed them up this way, or did a vandal compromised your account? If the damage can't be restored, I will unlink them on the English Wikipedia, because they are no longer worth displaying. --Epipelagic (talk) 08:56, 22 February 2011 (UTC)[reply]

The original versions have been re-uploaded under new names:
5-cell-orig.gif
8-cell-orig.gif
16-cell-orig.gif
24-cell-orig.gif
JasonHise (talk) 13:44, 27 February 2011 (UTC)[reply]

Software[edit]

Jason, what is the software you use to make these? As of, I am trying to improve the 5th dimension page, https://en.wikipedia.org/wiki/Five-dimensional_space, because it has no examples of 5th dimensional space. I tried finding one online, to no avail, mainly only finding 4 dimensional shapes and some works on spiritual realms. (I thought I might make those pages later). So, if I could know, I would appreciate that. Or if you could make me a 5th dimensional square. I have found a image, but it's not rotating and won't work well, as of it has to be viewed with 3d glasses to look at it correctly, but the link is http://robertinventor.com/software/virtualflower/virtualflower/tesseract.htm . If you could get back to me quickly, that would be great. Sincerely, TargetCaptain — Preceding unsigned comment added by TargetCaptain (talk • contribs) 21:35, 29 November 2018 (UTC)[reply]

I wrote custom C++ code to interface with the Maya API to implement a custom shape node. It reads 4D geometry from a text file, does math to rotate the 4D points in 4D space based on rotation angles that can be keyframed on the node, and then after translating the points to make sure the 'w' coordinate is positive for all vertices (i.e. making sure all of the geo is in front of the 4D camera), it projects from 4D to 3D by dividing by 'w', scaling down geometry that is farther away in the w direction. (x, y, z, w) => (x/w, y/w, z/w).
JasonHise (talk) 22:04, 29 November 2018 (UTC)[reply]

Sorry, I'm 11, could you dumb it down? Lol. — Preceding unsigned comment added by TargetCaptain (talk • contribs) 23:01, 29 November 2018 (UTC)[reply]

http://eusebeia.dyndns.org/4d/vis/vis
JasonHise (talk) 23:46, 29 November 2018 (UTC)[reply]

copyright status of images on your website?[edit]

Hi! I came across your animations, and am absolutely blown away by them. I was wondering if you might be willing to upload (or have someone else upload) your other animations at http://www.entropygames.net/ ? I'd love to see them used on Wikipedia, but am not sure what the copyright status is on them. Thanks, Yitzilitt (talk) 02:45, 25 March 2021 (UTC)[reply]

I've been meaning to clear up which images are mine and which I found online by other artists and collected into a gallery. Your comment was the catalyst I needed to finally make those changes, if you revisit the site now things should be clearer. I believe all of the gifs that I actually authored are already on wikipedia. JasonHise (talk) 22:15, 26 March 2021 (UTC)[reply]

Modelling The Real Quaternion Structure And Movement Of Particle Waves[edit]

Hi Jason,

I'm also blown away by your animations at https://www.youtube.com/watch?v=JaIR-cWk_-o and https://www.youtube.com/watch?v=eR9ZCwYPhhU as I think they really clearly show the physical wave structure and movement of the electron and its movement and effect on the movement of the waves around it space. I believe this movement is based on the quaternions you talked about 6 years ago at https://diff.wikimedia.org/2016/09/22/math-gifs/ I'm a coder looking into the physics of gravity and atomic structure, and also investigating modelling this movement, and I think visualising it like this is incredibly powerful way of understanding better what is going on. Would it be possible to contact you directly please? I tried http://www.entropygames.net/ and couldn't find a Contact page. Just being able to modify your animation to make the incoming lines move in and out (longitudinally) would, I think, bring us even closer to a visualisation of what is really happening in space at the atomic level. Shalso (talk) 17:04, 24 October 2022 (UTC)[reply]

jason@<domain where you couldn't find a contact page>
JasonHise (talk) 18:15, 24 October 2022 (UTC)[reply]