File:Brianna Wu, Giant Spacekat - Grace Hopper 2015 - -GHC15 - -theCUBE.webm

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Original file(WebM audio/video file, VP9/Opus, length 22 min 29 s, 1,280 × 720 pixels, 2.16 Mbps overall, file size: 347.95 MB)

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English: Enhanced video at http://vinja.tv/nLFDCMGW

01. Brianna Wu, Giant Spacekat, Visits #theCUBE. (00:17) 02. Explosion of Women Gamers. (00:41) 03. Gaming Industry Needs to Represent More Women. (01:26) 04. How Mobile and IOT Is Changing the Industry. (04:56) 05. Psychological Motivators to Continue Playing a Game. (07:51) 06. Taking a New Approach to VR Gaming. (10:16) 07. Building a Game that Includes Emotional Interaction. (14:18) 08. Gaming as a Spectator Sport. (16:47) 09. Negative Consequences of Playing Too Many Games. (18:35) 10. How the Market Could Change in the Next Five Years. (20:30)

Track List created with http://www.vinjavideo.com. --- --- Expanding gaming to emotional realities with Giant Spacekat | #GHC15 by Gabriel Pesek | Oct 15, 2015

Among the companies with a focus on cloud computing, enterprise coding and providing earlier access to computer science classes at the Grace Hopper Celebration of Women in Computing (GHC), there are also representatives of technology’s entertainment side. Brianna Wu, head of development for game developer Giant Spacekat, met with Jeff Frick, cohost of theCUBE, from the SiliconANGLE Media team, to discuss the future of gaming, the integration of virtual reality (VR) and augmented reality (AR), improving interfaces and bringing more interpersonal relations to gaming.

Game accessibility

“One of the most exciting things about being here at Grace Hopper is how excited women are to be making games,” Wu said, citing figures of the rising number of women interested in videogame, and pointing to the simplicity of iPhone and other mobile gaming as an easy access point. However, as happy as Wu was to have a growing female audience shaping the demographics, she felt that there was still significant room for growth on the storytelling side of games.

“Our industry’s really failing at giving women role models,” she noted, and while examples such as the revamping of Tomb Raider‘s Lara Croft character show a slow improvement on this front, there still seems to be a disconnect between audiences and their game providers. “The game industry doesn’t really understand just how many women are lining up to have ourselves represented in games” Wu said.

Agency in a story

Aside from narrative improvement, Wu was also eager to address the hardware side of gaming, with an emphasis on the incorporation of virtual reality and augmented reality via devices such as the Oculus Rift. “[AR] is going to be part of how we interact with computers in the future,” Wu stated. “I think the problem we’ve really got to figure out is interface.”

Touching on the nausea-inducing effect of AR games in which the user moves around, produced by conflicting data from the eyes and inner ear, she moved back to addressing content. “For me, the next frontier [in gaming] is emotional interaction,” she said.

@theCUBE

  1. GHC15
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Source YouTube: Brianna Wu, Giant Spacekat - Grace Hopper 2015 - #GHC15 - #theCUBE – View/save archived versions on archive.org and archive.today
Author SiliconANGLE

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Attribution: SiliconANGLE
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This file, which was originally posted to YouTube: Brianna Wu, Giant Spacekat - Grace Hopper 2015 - #GHC15 - #theCUBE – View/save archived versions on archive.org and archive.today, was reviewed on 21 June 2017 by reviewer Daphne Lantier, who confirmed that it was available there under the stated license on that date.

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Date/TimeThumbnailDimensionsUserComment
current22:31, 20 June 201722 min 29 s, 1,280 × 720 (347.95 MB)Czar (talk | contribs)Imported media from https://www.youtube.com/watch?v=ovWNzk3v0mY

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Format Bitrate Download Status Encode time
VP9 720P 1.95 Mbps Completed 09:41, 20 August 2018 1 h 2 min 47 s
Streaming 720p (VP9) 1.88 Mbps Completed 02:22, 6 February 2024 17 s
VP9 480P 1.07 Mbps Completed 09:31, 20 August 2018 53 min 28 s
Streaming 480p (VP9) 1,000 kbps Completed 13:02, 12 January 2024 10 s
VP9 360P 605 kbps Completed 09:16, 20 August 2018 37 min 41 s
Streaming 360p (VP9) 533 kbps Completed 20:33, 17 January 2024 6.0 s
VP9 240P 393 kbps Completed 09:17, 20 August 2018 39 min 4 s
Streaming 240p (VP9) 320 kbps Completed 12:56, 16 December 2023 4.0 s
WebM 360P 571 kbps Completed 23:24, 20 June 2017 52 min 23 s
Streaming 144p (MJPEG) 1 Mbps Completed 09:08, 1 November 2023 1 min 18 s
Stereo (Opus) 70 kbps Completed 15:00, 16 November 2023 23 s
Stereo (MP3) 128 kbps Completed 14:51, 30 October 2023 29 s

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