Commons:Featured picture candidates/File:Underwater-blender.png

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File:Underwater-blender.png, not featured[edit]

Voting period is over. Please don't add any new votes.Voting period ends on 29 Jul 2010 at 15:12:26 (UTC)
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Non realistic underwater scene renderer in blender.
For a better comparison i searched for underwater scenes. That are all i could find inside your linked page: [1] 1998, [2] 1999, [3] 2001, [4] 2005.
If you need something freaky inside this image. No problem, then i will create something more abstract. But that wasn't my intention. --Niabot (talk) 20:21, 21 July 2010 (UTC)[reply]
  • I agree it's more difficult to create organic things. But I feel Gilles tran images are better thought in their composition. As mentioned, general impression is more important than the features. - Benh (talk) 21:34, 21 July 2010 (UTC)[reply]
BTW: Textures on commons? Are you kidding? There is not a single Texture with a corresponding normal diffuse, specular, whatever map. Didn't saw even one seamless texture. --Niabot (talk) 20:37, 21 July 2010 (UTC)[reply]
  • OK, I hardly remember about the normal diffuse or whatever things, but for seamless issue, you can work a little bit with photoshop and cloning tools. You may even find textures so large that they won't need to repeat. But, do we really need specular I don't know what to get good images ? Do the normal/specular stuffs really have to match the original textures ? I don't see many textures here but I love this picture. - Benh (talk)
Confirmed results:
Result: 3 support, 7 oppose, 0 neutral → not featured. /George Chernilevsky talk 19:15, 29 July 2010 (UTC)[reply]