Category:Pictorial Virtualism

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When the word Virtual is used; we talking about something that is ostensible and that has not real existence. Normally we associate this word with the world of computers or video games, but the truth is that this word was created before these technological advances were created by the human being.

Pictorial Virtualism

Pictorial Style based in the Platonic Idealism and the theory of the Collective Unconscious of the Swiss psychiatrist Carl Gustav Jung, who said in his research about the symbolism in the visual arts, that the human being has the tendency to create symbols either through natural objects (the moon, sun, water, animals, mountains, rocks) or created by himself (houses, cars, ships, weapons) according to Jung the human being gives to all these objects a symbolic charge of psychological origin, and then he constructs an Interpretive language with those elements that uses in his artistic expressions, also explains this concept in his book: Man and His Symbols. For Jung the symbol is a word or an image while representing something beyond from its obvious and immediate meaning.

According to the Plato's idealism, the material world is created from the ideas, and that the human perception of reality is partial, an idea expressed by Plato in his concept of the Demiurge.

If the human reality is real only of a partially way, due to the limitation of our brain and senses, then we must think that the pictorial representation of our reality is even more partial, ostensible or virtual. That exists in its totality is the idea about the things and then its representation.

The main characteristics of the Pictorial Virtualism are: Figurativism very concrete even when are representing oneiric situations. Representation of ideas through of visual compositions. Use of the human and animal figure, nature and objects in vivid colors and contrasts of light. Use of symbolic elements to express ideas or concepts. Features: moving figures, strong colors or in intermediate shades. Representation of ideas with cultural elements. Representation of everyday events. Recreation of common characters in fantastic events or on an oneiric reality. Recreation common characters but fantastic or oneiric environments. Use of the polysemic possibilities of some words.

The words are images, the images are words.

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