File talk:Parabola & cubic curve in projective space.png
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// POV-Ray 3.7 Scene File // By Rupert Millard // http://www.rupertmillard.net // // // DERIVED from "a_geo_sph1.pov" // Author: Friedrich A. Lohmueller, 2005/2009 // email: Friedrich.Lohmueller_at_t-online.de // homepage: http://wwww.f-lohmueller.de // //------------------------------------------------------------------------ #if ( version < 3.7 ) global_settings{ assumed_gamma 1.0 } #end //------------------------------------------------------------------------ #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //------------------------------------------------------------------------ #declare Camera_0 = camera { // xy-view angle 20 location <0.0 , 0.0 ,-10.0> right x*image_width/image_height look_at <0.0, 0.0 , 0.0> } #declare Camera_1 = camera { // diagonal view location <0,0,-3> right x*image_width/image_height look_at <0 , 0 ,0> rotate <35,-15,0> translate <0,1,0> } #declare Camera_2 = camera { // yz-view angle 20 location <31.0 , 7.0 ,1.0> right x*image_width/image_height look_at <1.5 , 1.4 , 1.0> } #declare Camera_3 = camera { angle 20 location < 0.0 , 37.5 ,-0.0001> right x*image_width/image_height look_at <0 , 0 , 2.0> } camera{Camera_1} //------------------------------------------------------------------------ // sun ------------------------------------------------------------------- light_source{<3000,5500,-1000> color White rotate 20*y} // sky ------------------------------------------------------------------- sky_sphere{ pigment{ gradient <0,1,0> color_map{ [0 color rgb<1,1,1> ]//White [0.4 color rgb<1,1,1>]//~Navy [0.6 color rgb<1,1,1>]//<0.14,0.14,0.56>]//~Navy [1.0 color rgb<1,1,1> ]//White } scale 2 } } // end of sky_sphere //------------------------------------------------------------------------ //------------------------------ the Axes -------------------------------- //------------------------------------------------------------------------ #macro Axis_( AxisLen, Dark_Texture,Light_Texture) union{ cylinder { <0,-AxisLen-3,0>,<0,AxisLen,0>,0.05 texture{checker texture{Dark_Texture } texture{Light_Texture} translate<0.1,0,0.1>} } cone{<0,AxisLen,0>,0.2,<0,AxisLen+0.7,0>,0 texture{Dark_Texture} } } // end of union #end // of macro "Axis()" //------------------------------------------------------------------------ #macro AxisXYZ( AxisLenX, AxisLenY, AxisLenZ, Tex_Dark, Tex_Light) //--------------------- drawing of 3 Axes -------------------------------- union{ #if (AxisLenX != 0) object { Axis_(AxisLenX, Tex_Dark, Tex_Light) rotate< 0,0,-90>}// x-Axis text { ttf "arial.ttf", "x", 0.15, 0 texture{Tex_Dark} scale 0.5 translate <AxisLenX+0.05,0.4,-0.10>} #end // of #if #if (AxisLenY != 0) object { Axis_(AxisLenY, Tex_Dark, Tex_Light) rotate< 0,0, 0>}// y-Axis text { ttf "arial.ttf", "y", 0.15, 0 texture{Tex_Dark} scale 0.5 translate <-0.55,AxisLenY+0.20,-0.10>} #end // of #if #if (AxisLenZ != 0) object { Axis_(AxisLenZ, Tex_Dark, Tex_Light) rotate<90,0, 0>}// z-Axis text { ttf "arial.ttf", "z", 0.15, 0 texture{Tex_Dark} scale 0.5 translate <-0.55,0.1,AxisLenZ+0.10>} #end // of #if } // end of union #end// of macro "AxisXYZ( ... )" //------------------------------------------------------------------------ #declare Texture_A_Dark = texture { pigment{color rgb<1,0.45,0>} finish {ambient 0.15 diffuse 0.85 phong 1} } #declare Texture_A_Light = texture { pigment{color rgb<1,1,1>} finish {ambient 0.15 diffuse 0.85 phong 1} } object{ AxisXYZ( 0, 0, 0, Texture_A_Dark, Texture_A_Light)} // <<<<<<<<<<<<<<<<< adapt the axes here !!! //-------------------------------------------------- end of coordinate axes // ground ----------------------------------------------------------------- //---------------------------------<<< settings of squered plane dimensions #declare RasterScale = 1.0/2; #declare RasterHalfLine = 0.035/2; #declare RasterHalfLineZ = 0.035/2; //------------------------------------------------------------------------- #macro Raster(RScale, HLine) pigment{ gradient x scale RScale color_map{[0.000 color rgbt<1,1,1,1>*0.2] [0+HLine color rgbt<1,1,1,1>*0.2] [0+HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,1>*0.2] [1.000 color rgbt<1,1,1,1>*0.2]} } finish { ambient 0.15 diffuse 0.85} #end// of Raster(RScale, HLine)-macro //------------------------------------------------------------------------- plane { <0,1,0>, 0 // plane with layered textures texture { pigment{color rgbt<1,1,1,0.7>*1.1} finish {ambient 0.45 diffuse 0.85}} texture { Raster(RasterScale,RasterHalfLine ) rotate<0,0,0> } texture { Raster(RasterScale,RasterHalfLineZ) rotate<0,90,0>} rotate<0,0,0> no_shadow } //------------------------------------------------ end of squered plane XZ //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- #default{ finish {ambient 0.15 diffuse 0.85} } // /* Some Sample rgb colors - Einige Beispiele f�r rgb Farben - Qualche esempio per colori rgb //=========================================================================== pigment { color Green } Black rgb<0,0,0> ; Gray rgb<1,1,1>*0.5 ; White rgb<1,1,1> ; Red rgb<1,0,0> ; Green rgb<0,1,0> ; Blue rgb<0,0,1> ; Yellow rgb<1,1,0> ; Orange rgb<1,0.5,0>; Cyan rgb<0,1,1> ; Magenta<1,0,1,> ; orange yellow rgba<1,0.65,0> ; YellowGreen rgb<0.5,1,0> ; Dark Red rgb<0.5,0,0> ; dark green rgb<0,0.5,0> ; dark blue rgb<0,0,0.5> transparent colors - halbtransparente Farben - colori semi trasparenti: Red semi transparent: pigment{ color Red transmit 0.5 } = pigment { color rgbt<1,0,0,0.5>} */ //----------------------------------------------------------------------------------- #declare Rl = 0.055; // radius of lines - Radius der Strecken #declare Rp = 0.105; // radius of points - Radius der Punkte // //------------------------------------------------------------------------------------ #include "analytical_g.inc" //------------------------------------------------------------------------------------ // ----------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------- // --------------------- Punti e Vettori - Punkte und Vektoren - Points and Vectors //------------------------------------------------------------------------------------ #declare M1 = < 0.0, 1.0, 0.0>; #declare R1 = 1.0; #declare M2 = < 2.0,3.0, 1.0>; #declare Rx = 3.00; #declare Ry = 1.00; #declare Rz = 2.00; /*object{ Show_Yxz( M1, Rl/2) pigment{ color Yellow }} object{ Show_Yxz( M2, Rl/2) pigment{ color Yellow }}*/ //------------------------------------------------------------------------------------ // --------------------------------------------------------------- Zeichnen ---------- // ---------------------------------------------------------------- Drawing ---------- sphere{ M1, R1 pigment{ color Yellow transmit 0.6 } finish {phong 1}} /*object{ Vector( M1, M1+<0,R1,0>, Rl/2) pigment{ color Red } } object{ Vector( M1, M1+<0,0,-R1>, Rl/2) pigment{ color Red } }*//* torus{ R1, Rl/2 translate M1 pigment{ color Orange } } torus{ R1, Rl/2 rotate< 90,0,0> translate M1 pigment{ color Orange } } torus{ R1, Rl/2 rotate< 0,0,90> translate M1 pigment{ color Orange } }*/ #declare Points = 50; #declare StartX = -10; // start X attention: x != X use capital letter X #declare EndX = 10; // end X #declare lw = 0.01; sphere_sweep { cubic_spline, Points, #declare X = StartX; #while ( X <= EndX ) <X, 0, X*X>, lw #declare X = X + (EndX-StartX)/(Points-1); #end // --------------- end of loop pigment{ color Red } no_shadow } #declare StartX = -2; // start X attention: x != X use capital letter X #declare EndX = 10; // end X sphere_sweep { cubic_spline, Points, #declare X = StartX; #while ( X <= EndX ) <X, 0, pow(X,3)>, lw #declare X = X + (EndX-StartX)/(Points-1); #end // --------------- end of loop pigment{ color Blue } no_shadow } #declare Points = 25; #declare StartX = 0; // start X attention: x != X use capital letter X #declare EndX = 1; // end X (never gets here) #declare Projection1 = array[Points]; #declare Projection2 = array[Points]; #declare X = StartX; #declare i = 0; #while ( i < Points ) #declare X = StartX + i/Points*(EndX-StartX); #declare U = (X/((1-X)*(1+X))); #declare q = sqrt(pow(U,2)+pow(U,4)+1); #declare Projection1[i]=<U/q, -1/q, pow(U,2)/q>; #declare q = sqrt(pow(U,2)+pow(U,6)+1); #declare Projection2[i]=<U/q, -1/q, pow(U,3)/q>; // #debug concat(str(q,5,5), "<", str(U/q,5,5), ",", str(-1/q,5,5), ",", str(pow(U,2)/q,5,5),">\n") #declare i=i+1; #end sphere_sweep { cubic_spline, Points*2+2, <0,0,1>, lw #declare i = Points-1; #while ( i >1) Projection1[i], lw #declare i=i-1; #end #declare i = 0; #while ( i < Points) Projection1[i]*<-1,1,1>, lw // #debug concat("<", str(Projection1[i].x,5,5), ",", str(Projection1[i].y,5,5), ",", str(Projection1[i].z,5,5),">\n") #declare i=i+1; #end <0,0,1>, lw Projection1[Points-1], lw Projection1[Points-2], lw pigment{ color Red } translate <0,1,0> no_shadow } sphere_sweep { cubic_spline, Points*2+2, <0,0,-1>, lw #declare i = Points-1; #while ( i >1) <-1,-1,-1>*Projection1[i], lw #declare i=i-1; #end #declare i = 0; #while ( i < Points) Projection1[i]*<1,-1,-1>, lw #declare i=i+1; #end <0,0,-1>, lw <-1,-1,-1>*Projection1[Points-1], lw <-1,-1,-1>*Projection1[Points-2], lw pigment{ color Red } translate <0,1,0> no_shadow } #declare epsilon=1e-9; #declare lw=lw-epsilon; sphere_sweep { cubic_spline, Points*2+2 <-epsilon,0,1>, lw <0,0,1>, lw #declare i = Points-1; #while ( i >1) Projection2[i], lw #declare i=i-1; #end #declare i = 0; #while ( i < Points) Projection2[i]*<-1,1,-1>, lw #declare i=i+1; #end <0,0,-1>, lw <epsilon,0,-1>, lw pigment{ color Blue } translate <0,1,0> no_shadow } sphere_sweep { cubic_spline, Points*2+2 <epsilon,0,-1>, lw <0,0,-1>, lw #declare i = Points-1; #while ( i >1) Projection2[i]*<-1,-1,-1>, lw #declare i=i-1; #end #declare i = 0; #while ( i < Points) Projection2[i]*<1,-1,1>, lw #debug concat("<", str(Projection1[i].x,5,5), ",", str(Projection1[i].y,5,5), ",", str(Projection1[i].z,5,5),">\n") #declare i=i+1; #end <0,0,1>, lw <-epsilon,0,1>, lw pigment{ color Blue } translate <0,1,0> no_shadow } //------------------------------------------------------------------------------------ //-------------------------------------------------------------------------------- end