File:GeometryShader.MaxDZ8.svg

From Wikimedia Commons, the free media repository
Jump to navigation Jump to search

Original file(SVG file, nominally 234 × 269 pixels, file size: 23 KB)

Captions

Captions

Add a one-line explanation of what this file represents

Summary[edit]

Description Diagram of a geometry shader.
Date 26/03/07 dd/mm/yy
Source My own work, inferred from various GLSL and D3D docs.
Author MaxDZ8, see English wiki.
Permission
(Reusing this file)
Public domain (but if you want to cite me, I would be glad).
Other versions Already uploaded: GenericShader.MaxDZ8.svg, VertexShader.MaxDZ8.svg. To be updated: FragmentShader.MaxDZ8.svg

Licensing[edit]

Public domain I, the copyright holder of this work, release this work into the public domain. This applies worldwide.
In some countries this may not be legally possible; if so:
I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current18:48, 16 April 2007Thumbnail for version as of 18:48, 16 April 2007234 × 269 (23 KB)MaxDZ8 (talk | contribs){{Information |Description=Diagram of a geometry shader. |Source=My own work, inferred from various GLSL and D3D docs. |Date=26/03/07 dd/mm/yy |Author=MaxDZ8, see English wiki. |Permission=Public domain (but if you want to cite me, I would be glad). |othe
18:47, 16 April 2007Thumbnail for version as of 18:47, 16 April 2007234 × 269 (23 KB)MaxDZ8 (talk | contribs){{Information |Description=Diagram of a geometry shader. |Source=My own work, inferred from various GLSL and D3D docs. |Date=26/03/07 dd/mm/yy |Author=MaxDZ8, see English wiki. |Permission=Public domain (but if you want to cite me, I would be glad). |othe
16:15, 27 March 2007Thumbnail for version as of 16:15, 27 March 2007117 × 131 (23 KB)MaxDZ8 (talk | contribs)== Summary == {{Information |Description=Diagram of a geometry shader. Previous version didn't note the fact the GS output a primitive stream. This is now somewhat similar to what happens. |Source=My own work, inferred from various GLSL and D3D docs. |Dat
17:14, 26 March 2007Thumbnail for version as of 17:14, 26 March 2007117 × 131 (20 KB)MaxDZ8 (talk | contribs){{Information |Description=Diagram of a geometry shader. |Source=My own work, inferred from various GLSL and D3D docs. |Date=26/03/07 dd/mm/yy |Author=MaxDZ8, see English wiki. |Permission=Public domain (but if you want to cite me, I would be glad). |othe

There are no pages that use this file.