Commons:Featured picture candidates/File:Abbey of St. Jean des Vignes, Soissons, Picardy, France - Diliff.jpg
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File:Abbey of St. Jean des Vignes, Soissons, Picardy, France - Diliff.jpg, not featured[edit]
Voting period is over. Please don't add any new votes.Voting period ends on 18 May 2015 at 15:48:17 (UTC)
Visit the nomination page to add or modify image notes.
- Category: Commons:Featured pictures/Places/Architecture/Religious buildings
- Info created by Diliff - uploaded by Diliff - nominated by Paris 16 -- Paris 16 (talk) 15:48, 9 May 2015 (UTC)
- Support -- Paris 16 (talk) 15:48, 9 May 2015 (UTC)
- Ah, you found my collection of new images from France... ;-) Diliff (talk) 15:56, 9 May 2015 (UTC)
- Support. Thanks for the nomination. Diliff (talk) 15:56, 9 May 2015 (UTC)
- Oppose Sorry, although decent quality I dont really like the composition or crop. For me, it is a poor compromise between focusing on the tower or on the whole Church. The typical spring green color of the trees is pleasant, but at the same time distracting (the tree is too prominent imo). It is obviously no problem to photograph the church without shadows and trees. I do not think the light and color either produce any WOW imo.--ArildV (talk) 17:43, 9 May 2015 (UTC)
- Oppose I start off saying that the photograph is almost flawless. Great dof, great detail throughout and great exposure and dynamic range. What bother me is the perspective correction. I consider perspective correction an abused tool, giving at first a "little something" but in the end the images look unnatural. Perspective correction is no substitute for rise/fall in the view camera which gives a more "correct" perspective. I think that software perspective really gives an unnatural look, for it tends to put the subject, as in this case, on a single parallel plane to the viewer, when in reality the subject is in a relatively inclined plane. That is the difference between view cameras and digital perspective control. It actually deforms the subject while keeping verticals perpendicular to the ground, not allowing for the natural fall off of the distance between the viewer and different areas that are not equidistant from the point of view. --Tomascastelazo (talk) 18:10, 9 May 2015 (UTC)
Discussion about the digital vs optical perspective correction |
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- Support --Code (talk) 19:47, 9 May 2015 (UTC)
- Oppose Sorry, but the lighting doesn't work for me; too much is in shadow. --King of ♥ ♦ ♣ ♠ 20:45, 9 May 2015 (UTC)
- Comment This kind of photo is hard. First, its tall, doing PD correction it get unrealistic size (shortened), except doing big matrix so can be rescaled. What i dont like it extracting shadows to such extent it get noise - texture there is weird. I suppose you did best from what you can get to represent object is some "normal" way, but still lacks something more for FP. --Mile (talk) 21:26, 9 May 2015 (UTC)
- There seems to be the misapprehension that the angle of view is very large. It's really not that large. Ignore the focal length in the EXIF data, it's not reliable. My estimate is that it's the rough equivalent of 24mm on a full frame camera, there are many buildings with a much wider focal length than this that have been perspective corrected. And also, the texture in the shadows is the way the building actually looks. The shadows have not really been boosted, this is a HDR image taken at ISO 100, and the bracketed image which has not had any shadow lifting looking exactly the same in the dark areas. The texture of the dark areas of the tower indeed just looks that way and it has nothing to do with processing. Diliff (talk) 22:47, 9 May 2015 (UTC)
- Oppose I am not convinced by the right crop (maybe better no tree than half of it) but the fact that the subject is in shadow definitely spoils it to me. I can imagine that your time there was limited and that was the best you could make out of it, but the timing was just not convenient. Furthermore I also agree with Mile's comment that the texture of the facade doesn't look realistic to me, sorry. Poco2 08:15, 10 May 2015 (UTC)
- I don't mind criticism of the composition but I already explained to Mile that the facade actually looks like that. I took the photo at ISO 100 so it is not noise. The image is HDR but I can confirm that the bracketed image that is correctly exposed for the facade has the same speckled texture. It's not noise, it's not a HDR artefact, it's just (I think) lichen growing on the stone. If reality doesn't look realistic, what can I do? :-) Diliff (talk) 10:35, 10 May 2015 (UTC)
- See screenshot from Lightroom here. All values are set at zero, this is the 'neutral' processing settings of the dark bracket image. The texture of the dark areas are exactly the same, only slightly darker. Diliff (talk) 11:39, 10 May 2015 (UTC)
- David, I believe you, you don't to show any LR screenshots, but the result is still strange. I just looked into some detail pictures (e.g. this one or this one) and the texture looks fine. By the way, looking at your picture (I didn't know the place) I wasn't aware that I was missing the probably most interesting of this Abbey: the openings. Having that lighting, why didn't you try it like this from the other side showing also those nice openings in the facade?. Btw, I took a note about the place when I travel in France :) Poco2 16:24, 10 May 2015 (UTC)
- Well the thing is, you originally said it looks unrealistic, not strange, so I wanted to point out that it isn't unrealistic, it's as real as the camera can output and isn't the result of manipulation in post. I think you can see the same texture in the second image you referenced, although because it is in sunlight, it and doesn't accentuate the texture as much. I did actually take a photo from the side in your third link, but I wasn't as impressed. I thought this view was the best, personally, but I guess everyone has their own opinion. I'll upload my image from that angle though, it's probably still the best image we have from there. Diliff (talk) 16:54, 10 May 2015 (UTC)
- In case you're interested, here's my image from the view you suggested. I'm still not convinced that it's a particularly aesthetic view though, but I suppose you can see the tower a bit better. It looks rather unbalanced from an (almost) straight on angle. I think asymmetry of the tower makes it better to photograph from the side. Diliff (talk) 02:30, 11 May 2015 (UTC)
- Well the thing is, you originally said it looks unrealistic, not strange, so I wanted to point out that it isn't unrealistic, it's as real as the camera can output and isn't the result of manipulation in post. I think you can see the same texture in the second image you referenced, although because it is in sunlight, it and doesn't accentuate the texture as much. I did actually take a photo from the side in your third link, but I wasn't as impressed. I thought this view was the best, personally, but I guess everyone has their own opinion. I'll upload my image from that angle though, it's probably still the best image we have from there. Diliff (talk) 16:54, 10 May 2015 (UTC)
- David, I believe you, you don't to show any LR screenshots, but the result is still strange. I just looked into some detail pictures (e.g. this one or this one) and the texture looks fine. By the way, looking at your picture (I didn't know the place) I wasn't aware that I was missing the probably most interesting of this Abbey: the openings. Having that lighting, why didn't you try it like this from the other side showing also those nice openings in the facade?. Btw, I took a note about the place when I travel in France :) Poco2 16:24, 10 May 2015 (UTC)
- See screenshot from Lightroom here. All values are set at zero, this is the 'neutral' processing settings of the dark bracket image. The texture of the dark areas are exactly the same, only slightly darker. Diliff (talk) 11:39, 10 May 2015 (UTC)
- I don't mind criticism of the composition but I already explained to Mile that the facade actually looks like that. I took the photo at ISO 100 so it is not noise. The image is HDR but I can confirm that the bracketed image that is correctly exposed for the facade has the same speckled texture. It's not noise, it's not a HDR artefact, it's just (I think) lichen growing on the stone. If reality doesn't look realistic, what can I do? :-) Diliff (talk) 10:35, 10 May 2015 (UTC)
- Weak Oppose for others --Σπάρτακος (talk) 12:11, 10 May 2015 (UTC)
- Oppose Per others. -- Pofka (talk) 18:05, 10 May 2015 (UTC)
- Neutral Has composition problems. --Tremonist (talk) 12:56, 12 May 2015 (UTC)
Confirmed results: