File talk:MovableBridge roll.gif

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POVRay source file[edit]

To render the scene file below, an include file (vehicles.inc) is required.

//movable bridge -- 10:rolling bascule bridge 
//for POV-Ray3.6 (created by MacMegaPOV)
//by Y tambe
//You can use this source file under either GFDL or CC-by-sa (dual license)
//You can use the images you render as free.

#include "vehicles.inc"

//camera
camera {
    angle 15
    location <0.0, 0.0, 40>
    look_at <0.0, 0.0, 0.0>

    rotate -20*x
    rotate -10*y
}

//lights
light_source {//main light
    <0, 50,10>
    rgb <1, 1, 1>
    shadowless
}
light_source {//sub
    <0, 0,100>
    rgb <1, 1, 1>*.2
    shadowless
}

//for animation

#declare shipPos = (clock -0.35)*90;

#declare counter = clock;
#switch (clock)
    #range (0.0, 0.2)
        #declare counter = clock *5;
        #break
    #range (0.2, 0.4)
        #declare counter = 1;
        #break
    #range (0.4, 0.6)
        #declare counter = (0.6-clock)*5;
        #break
    #range (0.6, 1.0)
        #declare counter = 0;
        #break
    #default
        #declare counter = 0;
        #break
#end


//car1Pos
#switch (clock)
    #range (0.0, 0.1)
        #declare car1Pos = -7+3*clock*10;
        #break
    #range (0.1, 0.6)
        #declare car1Pos = -4;
        #break
    #range (0.6, 1)
        #declare car1Pos = -4+3*(clock-0.6)*10;
        #break
    #default
        #declare car1Pos = -9;
        #break
#end

//car2Pos
#switch (clock)
    #range (0.0, 0.6)
        #declare car2Pos = 9;
        #break
    #range (0.6, 1.0)
        #declare car2Pos = 9-3.8*(clock-0.6)*10;
        #break
    #default
        #declare car2Pos = -9;
        #break
#end

//#declare counter = 1;


#declare bridgeTexture = texture{
    pigment{color rgb <0.8,0.0,0.2>}
    finish{ambient 0.2 diffuse 0.8}
}

#declare bLineTexture = texture{
        pigment{color rgb <0.8,0.3,0.3>}
        finish{ambient 0.1 diffuse 0.9}
}

#declare roadTexture = texture{
    pigment{color rgb 0.6}
    finish{ambient 0.2 diffuse 0.8}
}

#declare rLineTexture = texture{
    pigment{color rgb 0.8}
    finish{ambient 0.2 diffuse 0.8}
}


//movavle parts
union{
    difference{
        union{
            cylinder{<0,0,-1.35>,<0,0,1.35>,1}
            #declare a=0;
            #while (a<4)
                box{-1,1 scale <pi/36*.95, 0.1, 1.35> translate -1*y rotate (a*20+10)*z}
                #declare a=a+1;
            #end
        }
        cylinder{-2*z, 2*z,0.75}
        box{<0,2,2>,<-2,-2,-2>}
        box{<2,2,2>,<-2,0,-2>}
        box{<-2,-2,-1.13>, <2,2,1.13>}
    }
    box{<0,-1,-1.1>, <-5.96, -0.75, 1.1>}
    box{<0,-1,-1.35>, <-0.8,-0.75, 1.35>}
    box{<1,0,1.35>, <0.1,0.1,-1.35> }

    box{<-0.3,-0.75,-1.07>, <-5.94, -0.6, -1.02>}
    box{<-0.3,-0.75,1.07>, <-5.94, -0.6, 1.02>}

    box{<0, -0.74, -0.05>, <-5.96, -0.75, 0.05> texture{bLineTexture} }//center line

    rotate -48*counter*z
    translate counter*pi*(48/180)*x

    translate <3,0.75,0>
    texture{bridgeTexture}    
}


//static parts and road
union{

    union{
        box{<2,0,1.38>,<-0.2,-0.3,-1.38> translate <0,-0.15,0>}
        #declare a=0;
        #while (a<5)
            box{<1,0,1>,<-1,-1,1.36> scale <pi/36, 0.1, 1> translate -0.05*y translate pi/36*4*a*x}
            box{<1,0,-1>,<-1,-1,-1.36> scale <pi/36, 0.1, 1> translate -0.05*y translate pi/36*4*a*x}
            #declare a=a+1;
        #end
        box{<999,0.25,1.1>,<0.05,-0.5,-1.1>  }
        translate <3,-0.25,0>
    }

    box{<999, 0.01, -0.05>, <3.05, 0, 0.05> texture{rLineTexture} }//center line
    box{<4.8,-0.01,1.07>,<11,0.15,1.02>}
    box{<4.8,-0.01,-1.07>,<11,0.15,-1.02>}

    box{<-3,0,1.1>,<-999,-0.25,-1.1>}
    box{<-2.6,-0.25,1.1>,<-999,-0.55,-1.1>}
    box{<-3, 0.01, -0.05>, <-999, 0, 0.05> texture{rLineTexture} }//center line
    box{<-3,-0.01,1.07>,<-9,0.15,1.02>}
    box{<-3,-0.01,-1.07>,<-9,0.15,-1.02>}

    cylinder{-0.2*y,-2*y,0.4 translate 4*x }
    cylinder{-0.2*y,-2*y,0.4 translate -4*x }

    texture{roadTexture}
}


//ground
union{

    prism{
        linear_sweep
        cubic_spline
        20,    -20,
        7,
        <2,1>,<2,-1>,<-2,-1>,<-2,1>,<2,1>,<2,-1>,<-2,-1>
        scale <2,2,2>
        rotate 90*x
        translate -2.5*y
        translate -13*x
    }

    prism{
        linear_sweep
        cubic_spline
        20,    -20,
        7,
        <2,1>,<2,-1>,<-2,-1>,<-2,1>,<2,1>,<2,-1>,<-2,-1>
        scale <2,2,2>
        rotate 90*x
        translate -2.5*y
        translate 13*x
    }

    texture{
        pigment{color rgb <0.3,0.5,0.1>}
        finish{ambient 0.2 diffuse 0.8}
        normal{bozo 5 scale 0.2}
    }

}


object{Ship
    translate shipPos*z
}


object {Car
    translate <car1Pos, 0, -0.45>
    texture{
        pigment{color rgb 0.9}
        finish{ambient 0.2 diffuse 0.8}
    }
}

object {Car
    rotate -180*y
    translate <car2Pos,0, 0.45>
    texture{
        pigment{color rgb <1,0,0>}
        finish{ambient 0.2 diffuse 0.8}
    }
}


plane{y,-1.5
    texture{
        pigment{color rgbt <.3,.6,1,0>}
        finish{ambient 0.5 diffuse 0.7}
        normal{
            bozo 5
            scale <0.2,0.2,1>
            }
        }
}