File:Stones and planets in primordial solar nebula 1.png

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Original file(3,840 × 2,160 pixels, file size: 1.32 MB, MIME type: image/png)

Captions

Captions

Planetesimals, stones and planets in protoplanetary disk

Summary[edit]

Description
English: Stones and planets in primordial solar nebula eg protoplanetary disk
Date
Source Own work
Author Merikanto

Povray 3.7 source code

// // // planets are formed to dust&gas, pebbles adn planetesimals disk around the star // Povray 3.7 code // // 8.4.2022 v 0000.0000 //


  1. include "colors.inc"
  2. include "functions.inc"
  3. include "rand.inc"
  1. include "textures.inc"



  1. include "stars.inc"


global_settings { assumed_gamma 1.0 }

camera {

// location <0,0,100>

// location <0,200,0>


 //   location  <0,60,5> 
 
      location  <0,30,0.3> 
   
   
// up x sky z
 
 
 look_at   <0.0, 0.0, 0.0>  
 
 //  look_at   <0.0, 100, 2> 
  
  up 9
  right 16
  
 
 angle 80

}




  1. declare Orange=<1,0.5,0>;
  2. declare Yellow=<1,1,0>;
  1. declare White=<1,1,1>;
  2. declare Blue=<0.8,0.8,1>;
  3. declare Black=<0.0,0.0,0.0>;
  4. declare Grey=<0.5,0.5,0.5>;
  1. macro convection_cells(c)

crackle pigment_map{ [0.0 rgb c*0.2] [0.2 rgb c] [0.9 rgb c] [1.0 rgb 1.0]

} warp{turbulence 0.3}

  1. end
  1. declare sunsurf1=object { sphere
  { 
  0, 1


    texture {
       pigment {
	    crackle

pigment_map{ [0.0 rgb White] [0.2 rgb White] [0.9 rgb White] [1.0 rgb 1.0]

} warp{turbulence 0.3}

 }     
 
        finish {
     ambient 1
     diffuse 0.01
     reflection 0.01
      } // fin
 
 scale 0.05
 }
 


  scale 1  
    
  } // sphere
 
 }
 
 
    
 
  

// halo 1

  1. declare sunhalo1= object { sphere
  { 
  
  0, 1.1 hollow no_shadow
  

// normal { // wrinkles 0.3 // }

    pigment {rgbt 1 } 
    
    interior
    { media
      { emission 1
        density
        { spherical density_map
          { 
          [0 rgbt <0,0,0,1>]
          [0.4 rgbt <0,0,0,1> ]
          [1.0 rgbt <1,1,1,0> ]
          }
        }
        samples 1,1 intervals 1 confidence .1 // quite fast settings
        method 3
      }
      
      
    }
       scale 1


  }     
  

} // ... sunhalo1



  1. declare sun2=union {
   object {sunsurf1 }
 
   object {
       sunhalo1 
       scale 2.5
   }  
   

}




/*

// stars sphere { 0,1

    texture{ Starfield2 scale 0.25
              } // 

scale 10000

}

*/  
  

/*

  1. declare sun1= sphere {
   <0,0,0>,2
   texture {
   
   pigment {
       color rgb <1,1,0> 
       transmit 0
   }
   finish {ambient 100}
   }   

}

 */




  1. declare fn_Pigm=function {
   pigment {
     agate
     color_map {
       [0 color rgb 0]
       [1 color rgb 1]
     }
   }
 }
  1. declare motikka= isosurface {
   //function { f_sphere(x, y, z, 0.5) - f_noise3d(x, y, z) }
  
   //  function { f_sphere(x, y, z, 0.5)-fn_Pigm(x/2, y/2, z/2).gray*0.5 }
       
    // function { f_sphere(x, y, z, 0.5) - f_noise3d(x * 2, y * 2, z * 2) * 0.5 }   
       
     function { f_sphere(x, y, z, 0.5) - f_noise3d(x * 2, y * 2, z * 2) * 0.5  - f_noise3d(x * 10, y * 10, z * 10) * 0.1 }
    
    
    
   threshold 0
   accuracy 0.005
   texture {
       pigment {color
        //Gray 
          DarkBrown
         }
       finish{
       diffuse 0.5
       ambient 0.1
       specular 0.0
       reflection 0.06
       
     }
   }

}



  1. declare rmax=1;
  2. declare rmin=0;

//#declare rdelta=rmax-rmin;

  1. declare rdelta=20;
  1. declare rmid=(rmax+rmin)/2;

//#declare fiidelta=20;

  1. declare fiidelta=20;



  1. local nn=0;


  1. declare theta=0.0;
  2. declare fii=0.0;


  1. declare motikoita=3000 ;


  1. while (nn<motikoita)
   object 
   {
       motikka    
       


       #declare seed1=seed(nn*1);
       #declare seed2=seed(nn*15143);
       #declare seed3=seed(nn*76359);
       #declare seed4=seed(nn*8987547);
       #declare seed5=seed(nn*15433); 
       
       #declare seed6=seed(nn*76923439);
       #declare seed7=seed(nn*87639);
       #declare seed8=seed(nn*76312); 
       
       #declare seed9=seed(nn*763439);
       #declare seed10=seed(nn*873923);
       #declare seed11=seed(nn*729853);
       
       
       
       #declare theta=radians( rand(seed1)*360 );
 
       #declare a1=Rand_Normal( 1.0, 0.33, seed2 );
       #declare rc1=a1*rdelta+rmid;   
        
       #declare a2=Rand_Normal( 1.0, 0.5, seed3 );
        
       
       #declare zc1= rand(seed4)*rc1/2-rc1/4; 
       
       #declare zc2=zc1*a2;
                                  
                                    
       #declare x1=cos(theta)*rc1;
       #declare y1=sin(theta)*rc1;
       #declare z1=zc2;


       #declare de1=rand(seed5);
       
       // fictional size distribution
     //  #declare skale1=pow(de1,-0.111)*0.1;  
       
      //  #declare skale1=pow(de1,-0.333)*0.1;  
        
        
         #declare skale1=pow(de1,-0.222)*0.05;
         
         
       //  #declare skale1=0.25;
         
      //  #declare skale2=<0.5,0.7,0.4> ;
       
         
       #declare rot1=rand(seed6)*360;
       #declare rot2=rand(seed7)*360;     
       #declare rot3=rand(seed8)*360;
         
       #declare sx1=rand(seed9)*0.7+0.3;
       #declare sy1=rand(seed10)*0.7+0.3;  
       #declare sz1=rand(seed11)*0.7+0.3;  
       
       #declare skale2=<sx1,sy1,sz1>;                              
                                     
     
       scale skale1 
       scale skale2
       
       rotate <rot1,rot2, rot3>  
 
       translate <x1,y1,z1>
    }
     
 #local nn=nn+1;
  1. end



  1. declare planet1=object{

sphere {0,1}

texture {

   pigment 
   {
   //  color Blue
   White_Marble 
   turbulence 0
   rotate y*90
   rotate x*25

   }
       finish{
         ambient 0.05
     diffuse 0.5
     reflection 0.0
    
     //  diffuse 1
     // ambient 1.0
      // specular 0.2
    //   reflection 0.5
     }
  

}

 no_shadow

}


#declare planet2=object{

sphere {0,1} texture { pigment { // color Blue

 //White_Marble   
 
 turbulence 0
 rotate y*90
 rotate x*25

}


      finish{
         ambient 0.05
     diffuse 0.5
     reflection 0.0
    
     //  diffuse 1
     // ambient 1.0
      // specular 0.2
    //   reflection 0.5
     }
  

}

 no_shadow

};

object {

   planet1
   scale 0.5
   translate <4,1,0> 

}

object {

   planet2
   scale 1
   translate <-15,1,0> 

}

  1. declare disko=object

{

//torus {0.8, 0.5}

sphere { 0,1 }
  no_shadow

/* sphere {0,1.0} sphere {0,0.5}

  • /


pigment { color rgbf 1 }
 hollow    
 
  interior
  { media
    { 
    // emission rgb <0.008,0.006,0.004>
    //  emission rgb <0.007,0.005,0.0035>*0.4 
   //  emission rgb <0.009,0.006,0.004>*0.6   
     
      emission rgb <0.01,0.005,0.002>*0.6   
  //  scattering {3, 0.0004 extinction 0.001 } 
     //    scattering {3, 0.0001 extinction 0.001 }   
        scattering {2, 0.001 extinction 0.001 }   
    
   
   //  samples 10,50
     
 //   intervals 1      
    
        samples 100,500 
   //   samples 30,150  
        
     intervals 1
    
    }
  }
 


};




object {

   disko
   //translate <sax,0,say>
   scale <1,0.025,1>
   scale 100
   rotate x*90

}


light_source {

   <0, 0, 0>


   //color Gray75 *200 
    color White*1
   fade_distance 60
   fade_power 2  
   
 looks_like {
   sun2
   scale 0.75
   }

}


Licensing[edit]

I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
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You are free:
  • to share – to copy, distribute and transmit the work
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Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
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Date/TimeThumbnailDimensionsUserComment
current08:25, 8 April 2022Thumbnail for version as of 08:25, 8 April 20223,840 × 2,160 (1.32 MB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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