File:Ocean planet1.png

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Description
English: Artist impression of wet habitable planet. Vast ocean cover almost whole planet. There are islands like at Pacific Ocean and caps of sea and island ice at poles of planet.
Date
Source Own work
Author Merikanto
Permission
(Reusing this file)
Public domain I, the copyright holder of this work, release this work into the public domain. This applies worldwide.
In some countries this may not be legally possible; if so:
I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.

POV-Ray source code of ocean planet image version 7.


Python 3 code to produce image
///////////////////////////////////////////////
//
//
// Terrestrial ocean planet
//
// mostly ocean, ice caps and lot of small islands
//
// POV-Ray 3.7 source code
//
// 20.9.2023 0000.0008      
//
// 
///////////////////////////////////
 


#include "functions.inc"

// global and default settings
      
      
global_settings {
  #if (version < 3.7)
    assumed_gamma 1.0
  #end
}

  
default { finish { ambient 0.000000 diffuse 0.7 } }
 


 
// settings

#declare  Atmos_On = 1; // 1 atmosphere on-   
#declare Cloudyfrac1=0.7;  // big scale
#declare Cloudyfrac2=0.7;

#declare turb1=0.1;  // big scale


#declare Clouds_On = 1; 



#declare Planeta_Radius=1;




  
#declare Camera=  camera { 
    direction   y
    sky         y
    up          y
    right       (image_width/image_height)*x
    look_at     <0,0,0>
    angle       38
    //orthographic 

    location <0,0,-5> 

} 
 


#declare Light= light_source { 

150000000*<-1, 1, -6/4> 

rgb 1.5 // korkkaus 1, 2 ...

}          
  
  
    
camera {Camera}
light_source {Light}
  

  

 #declare Colormap_Oceanworld_1 = color_map
         {
             [.76   color rgb <30, 45, 160>/(255*3)   ]     
             [.77   colour rgb <230, 200, 180>/(255)   ] 
             [.79   colour rgb <150, 120, 130>/(255)   ] 
          }
 
     
   

   
#declare Planeta_Pigment =     pigment
      {
   
     granite 
  //  wrinkles
//      function{ f_ridged_mf(x, y, z, 0.65, 3.1, 8 ,2, 3, 2) }       
   //    agate
  //   scale 33
        scale 1/2

 
       
        color_map {Colormap_Oceanworld_1}

     
     turbulence 1
      }      //pikmentti! 
   
 
 
#declare Ice_Pigment =     pigment
      {
   
     gradient y
     scale 2
     translate 1
       warp {
       turbulence 0.1
             }
     color_map
         {
             [0   color rgbt  <1,1,1,0> ]     
             [0.05   color rgbt  <1,1,1,0> ]  
            [0.07   color rgbt  <1,1,1,1> ]  
             [0.93   color rgbt  <1,1,1,1> ]   
            [0.95   colour rgbt <1,1,1,0>  ]  
          [1   colour rgbt <1,1,1,0>  ] 
          }
       

     
      }      //pikmentti! 
    
 

 
 #declare Clouds_Pigmap_Type1 =  pigment_map 
       {
             [.0 wrinkles color_map { [0  colour rgbt <1,1,1,0> ] [.97  colour rgbt <1,1,1,1> ]}  ] 
             [Cloudyfrac1  wrinkles scale 0.01 color_map { [0  colour rgbt <1,1,1,0> ] [.2  colour rgbt <1,1,1,1> ]}       ]   
             [1.0001   colour rgbt <1,1,1,0>*2   ] 
        }      
  



 #declare Clouds_Pigmap_Type2 =  pigment_map 
       {
             [.0 granite color_map { [0  colour rgbt <1,1,1,0> ] [.97  colour rgbt <1,1,1,1> ]}  ] 
             [Cloudyfrac2  granite color_map { [0  colour rgbt <1,1,1,0> ] [.2  colour rgbt <1,1,1,1> ]}       ]   
             [1.0001   colour rgbt <1,1,1,0>*2   ] 
        }      

  

 
 
// in use 
#declare Clouds_Texture_Type1 = texture {
     


   pigment {
        

 // gradient y
 //  sine_wave  
  marble
  rotate z*90

sine_wave

   



     translate y*-1/6

     frequency 1.5
 

//     warp {   turbulence 0.2 }

  scale 3
       warp {   turbulence 0.5 }
       scale 1/3 

 
 turbulence turb1


   
 
    pigment_map {
           [ 0.0  color rgbt <1,1,1,1> ]        

     
         
        [ Cloudyfrac1  
          // function {  f_ridged_mf(x, y, z, 0.5, 4, 8, 3, 5, 1) } scale 30
            //   granite        
                 wrinkles scale 0.3  
            //  bozo   scale 0.3   
        //     bumps scale 0.3 
        scale 10
         warp {   turbulence 0.3 }
         scale 1/10 
         turbulence 0.3  
          pigment_map {Clouds_Pigmap_Type2} 
        ]
         
       
      //  [ 1.0  color rgbt <1,1,1,1> ]           
                 

      
      
      }
      

        
  
 
   //      turbulence 1
        } 
   
        finish {ambient 0}
      //  turbulence 1  
            scale 1
      }
 
 
 
 
#declare Planeta= sphere {
  
   0, 1 
   texture { 
   pigment {   
          Planeta_Pigment
      }  // pig ...   
        
        scale 2   
        translate 1
       finish { ambient 0.000000 diffuse 1.0 }
     }      // texture
                         

     // ice caps
    texture { 
   pigment {   
          Ice_Pigment
      }   
        
       finish { ambient 0.000000 diffuse 1.0 }
     }


}      // sphere

 
#declare Clouds= sphere {
 
   0, 1.002
      
      
   texture {Clouds_Texture_Type1}   

     
       finish { ambient 0.000002 diffuse 0.999 }  
}    
    
 

#declare Reflection1 =sphere {0,1
	pigment { rgbt <0, 0, .1, 0.99995> }
	finish {
		ambient 0.0
		diffuse 0.0
		phong 0.2
		phong_size 10
	}
	interior { ior 1.1 }
	hollow yes  // tai no
	scale 1.0001
} 

    


#declare atm_thickness1=0.05;
 #declare atm_samples1=15;
 #declare atm_color1 = rgb  <pow(460/650, 4), pow(460/555,  4), 1>;
#declare atm_amount1=20;  

 #declare Atmosphere1 = object
{

    difference {
  /*
     sphere
    {
     0, 1.0001  
    }   
*/
    sphere
    {
    0, 1+atm_thickness1  
    }

    }

   hollow
   material
   { 
  // texture {pigment {color <1,0,0> } }// koe  
   
   
     texture
     {
       pigment
       {
         color rgbt 1
       }      

             finish {  
      ambient 0 reflection 0 specular 0
     ior 1.0
    // diffuse 0.25
      }
     }
     interior
     {
       media
       {     
  
       intervals 1           // number of intervals used for sampling [10]
       samples atm_samples1            // minimum and maximum number of samples taken per interval [1,1]
      confidence 0.9         // statistic parameter higher->better quality [0.9]
       variance 1.0/128       // statistic parameter lower->better quality [1.0/128]
       ratio 0.9              // distribution between lit and unlit areas [0.9]
  
 
   //   absorption rgb<1,.9,.8>*.1  // absorbing media, block light of specified color
      //  4 scattering type 1=isotropic; 2=Mie haze; 3=Mie murky
           // 4=Rayleigh; 5=Henyey-Greenstein

           // for balancing amount of absorption [1.0]
       
   
      
           scattering { 3, atm_color1*atm_amount1 }
         //   scattering { 1, <0.6, 0.8, 1>*atm_amount1}

       //    scattering { 5, <0.6, 0.8, 1>*5 eccentricity 0.56   extinction 1.0 }      
          
             method 3 
 
         
         
         density
         {  
 function {   1*exp(-8*(sqrt(x*x+(y)*(y)+z*z)- 1 - 0.00001)/atm_thickness1) } 
/*
           spherical
           density_map
           {
             [0     rgb <0.25, 0.5, 1>]
             [0.005 rgb <0.25, 0.5, 1>]
             [0.011 rgb <0.9, 1, 1>]
             [1    rgb <0.9, 1, 1>]
           }
*/   

      }
          
          
      }
     }
   
   }   
}      
 



 
#declare Visible_Planet1= union {

      object {Planeta}   
   
 #if (Clouds_On)  
   object { Clouds }  
 #end

#if (Atmos_On)      
     
     object {Atmosphere1}  
    object {Reflection1}     
      
#end         


} 

object {
     object {Visible_Planet1}  
     rotate x*25     
    rotate y*35         
     scale Planeta_Radius
}

Older code, version 6


Python 3 code to produce image
//
// terrestrial ocean planet
// mostly ocean, ice caps and only small islands
//
// POV-Ray 3.7 source code
//
// 17.9.2023 0000.0006
//
 

                         
#include "functions.inc"
      
      
global_settings {
  #if (version < 3.7)
    assumed_gamma 1.0
  #end
}

  
default { finish { ambient 0.000002 diffuse 0.7 } }
  
// atmospheric effect on ...
#declare Ilmat_Mukaan = 1; // 1 atmosph

#declare Planeta_Radius=7000;

  
#declare Kamera=  camera { 
    direction   y
  sky         y
  up          y
  right       (image_width/image_height)*x
  look_at     <0,0,0>
  angle       38
//orthographic 

location <0,0,-35000> 

} 

#declare Valo= light_source { 

150000000*<-1, 1, -1> 

rgb 1.5 // korkkaus 1, 2 ...

}          
  
  
  
// Atmos v0000

#declare Media =
media {
	emission 0.0004 // 0.05 original
	intervals 1 // 1
	samples 5
	method 3   // method 3
	density {
		spherical
	//	ramp_wave
	//	turbulence 0.05
		
		color_map {
			[0.0 color rgb <0, 0, 0>]
			[0.1 color rgb <0, 0, .5>]  //0.1
			[1.0 color rgb <0, 0, 1>]
		} 
		
	}
}                               
  
  
#declare Reunatummennus =
sphere
{
   0, 1.01
   hollow
   material
   { 
  // texture {pigment {color <1,0,0> } }// koe  
   
   
     texture
     {
       pigment
       {
         color rgbt 1
       }
     }
     interior
     {
       media
       {     
  
 
            scattering { 1, <0.3, 0.3, 1>/500 }
                 
          
             method 3 
 
         
         
         density
         {
           spherical
           density_map
           {
             [0     rgb <0.25, 0.5, 1>]
             [0.005 rgb <0.25, 0.5, 1>]
             [0.011 rgb <0.9, 1, 1>]
             [1    rgb <0.9, 1, 1>]
           }
         }
          
          
       }
     }
   
   }   
}     

#declare Ilimakeha =
sphere
{
   0, 1.02
   hollow
   material
   { 
   
     texture
     {   
     
       pigment
       {      
      rgbt <0,0,0,1>
       } 
       
       finish {  
       ambient 0 reflection 0 specular 0
      ior 1.0
     // diffuse 0.25
       }
     }
     interior
     {
       media
       {   
            scattering { 1, <0.5, 0.7, 1>/300 }
                          
         //    method 3 
 
 
                        
         density
         {   
            spherical 
         //  function {7*exp(sqrt(x*x+y*y+z*z))}
           density_map
           {
             [0     rgbt <0.25, 0.25, 0.25,1>]
             [0.1 rgbt <0.75, 0.75, 0.75,0.5>]   
             [1    rgbt <1, 1, 1,0>]
           } 
         }
          
       }
     }
   
   }   
}   

 
 
// ilmakehän heijastuskoe
          
#declare Heijastus =sphere {0,1
	pigment { rgbt <0, 0, .1, 0.99995> }
	finish {
		ambient 0.0
		diffuse 0.0
		phong 0.2
		phong_size 10
	}
	interior { ior 1.1 }
	hollow yes  // tai no
	scale 1.0001
} 

  
  // varo BAD nok         
#declare Hehku_kokoympyra=sphere {< 0, 0, 0>, 1
	
	pigment { color rgbf <1, 1, 1, 1> }
	
	finish { ambient 0 diffuse 0 }
	interior {
	 media { Media } 
	 }
	scale 1.07
	hollow     
//	rotate y*90
}


     
      
 #declare Reunatummennus =
sphere
{
   0, 1.01
   hollow
   material
   { 
  // texture {pigment {color <1,0,0> } }// koe  
   
   
     texture
     {
       pigment
       {
         color rgbt 1
       }
     }
     interior
     {
       media
       {     
  
   //    intervals 1           // number of intervals used for sampling [10]
     //  samples 5,5            // minimum and maximum number of samples taken per interval [1,1]
     //  confidence 0.9         // statistic parameter higher->better quality [0.9]
     //  variance 1.0/128       // statistic parameter lower->better quality [1.0/128]
     //  ratio 0.9              // distribution between lit and unlit areas [0.9]
  
  /*
      // absorption rgb<1,.9,.8>*.1  // absorbing media, block light of specified color
       scattering {           // scattering media
         3,                   //  4 scattering type 1=isotropic; 2=Mie haze; 3=Mie murky
                              // 4=Rayleigh; 5=Henyey-Greenstein
 //        rgb<.5,.8,1>*1           // color
            <0.3, 0.3, 1>/500
         //eccentricity 0.25  // eccentricity for type 5 [0.0]
         //extinction 1.0     // for balancing amount of absorption [1.0]
       }
    */     
  
        // intervals 4 
         //samples 1,1 // 5,5  
 
            scattering { 1, <0.3, 0.3, 1>/500 }
                 
          
             method 3 
 
         
         
         density
         {
           spherical
           density_map
           {
             [0     rgb <0.25, 0.5, 1>]
             [0.005 rgb <0.25, 0.5, 1>]
             [0.011 rgb <0.9, 1, 1>]
             [1    rgb <0.9, 1, 1>]
           }
         }
          
          
       }
     }
   
   }   
}      
 
 
 
 
// .... Ilmakehä atmos v0000 
 
 
  
   
#declare Colormap_Oceanworld_2 = color_map
         {
             [.76   color rgb <30, 45, 160>/(255*3)   ]     
             [.77   colour rgb <230, 200, 180>/(255)   ] 
             [.79   colour rgb <150, 120, 130>/(255)   ] 
          }
 
 
#declare Colormap_Oceanworld_3bad = color_map
         {
             [.1   color rgb <30, 45, 160>/(255*3)   ]     
             [.2   colour rgb <230, 200, 180>/(255)   ] 
             [.3   colour rgb <150, 120, 130>/(255)   ] 
          }
  
 
    
   
#declare Planeta_Pigment =     pigment
      {
   
     granite     
   //    agate
     scale 0.5

   //    function{ f_ridged_mf(x, y, z, 0.65, 3.1, 8 ,2, 3, 2) }    
       
        color_map {Colormap_Oceanworld_2}

     
     turbulence .5
      }      //pikmentti! 
   
 
 
 
 
#declare Clouds_Colormap_Type1 =  colour_map 
       {
             [.3   colour rgbf 1   ] 
             [.7   colour rgb 1   ]   
             [1.0001   colour rgbf 1   ] 
        }      

 #declare Clouds_Colormap_Type2 =  colour_map 
       {
             [.0   colour rgbt <1,1,1,0>   ] 
             [.7   colour rgbt <1,1,1,1>   ]   
             [1.0001   colour rgbt <1,1,1,0>   ] 
        }      

 
#declare Clouds_Pigment_Type1  =  pigment
      {
   
 
  gradient y
    scale 30

   sine_wave
     frequency 3 
 

     warp {   turbulence 2 }

  scale 10
       warp {   turbulence 0.3 }
       scale 0.1
  turbulence 0.5
scale 6
   
 
    pigment_map {
              
        [ 0.0  color rgbf <1,1,1,1> ]    
     //   [ 0.35  color rgbf <1,1,1,1> ] 
    //    [ 0.5   
    //             wrinkles turbulence 2 scale 0.01  
      //           colour_map {Clouds_Colormap_Type1} ]
         
        [ 0.5  // function { f_ridged_mf(x, y, z, 0.5, 4, 8, 3, 5, 1) } scale 30
               //  granite         0
                 wrinkles scale 0.01
         turbulence 1   
               colour_map {Clouds_Colormap_Type2} ]
       
       
    //   [ 0.9  color rgbf <1,1,1,1> ] 
        [ 1.0  color rgbf <1,1,1,1> ]           
                 
                
       


      
      
   //   function { f_ridged_mf(x, y, z, 0.5, 4, 8, 3, 5, 1) } 
 //  bumps
  //  agate   

         
                

      
      
      }
      
           
       //    turbulence 0.5
         //    turbulence 1.0 
  }
 
 
 
#declare Clouds_Texture_Type1 = texture {
        pigment {
        
        Clouds_Pigment_Type1
        
             scale 0.2
       scale <1, 2/3, 1>    
 
   //      turbulence 1
        } 
   
        
      //  turbulence 1  
            scale 1
      }
 
 
 
 
#declare Planeta= sphere {
  
   0, 1 
   texture { 
   pigment {   
   
   /*
      gradient y  
      
      pigment_map {
       [ 0.0  Planeta_Pigment ]      
       } // pigmap
     */
     
           gradient y   
          scale 10 
       warp { turbulence 0.1 } 
                  scale 0.1
          warp { turbulence 0.1 } 

      pigment_map {   
           [ 0.0 color rgb 1 ]
              [ 0.05 color rgb 1 ]
          [ 0.1 Planeta_Pigment ]
          
          [ 0.9 Planeta_Pigment ]
           [ 0.95 color rgb 1 ]         
          [ 1.0 color rgb 1 ] 
   
       } // pigmap
      //  translate y*1   
      }  // pig ...   
        
        scale 2   
        translate 1
       finish { ambient 0.000002 diffuse 1.0 }
     }      // texture
  
}      // sphere

 
#declare Clouds= sphere {
 
   0, 1.002
      
      
   texture {Clouds_Texture_Type1}   

     
       finish { ambient 0.000002 diffuse 0.999 }  
}    
    
    
camera {Kamera}
light_source {Valo}
   
#declare Nakyva_Planeetta= union {

      object {Planeta}   
      object {Clouds }  

#if (Ilmat_Mukaan)      
     object {Reunatummennus}  
     object {Ilimakeha}  
      object {Heijastus}     
      
#end         


} 

object {
 object {Nakyva_Planeetta}  
      rotate x*25     
       rotate y*35         
     scale Planeta_Radius
}




Licensing[edit]

Public domain I, the copyright holder of this work, release this work into the public domain. This applies worldwide.
In some countries this may not be legally possible; if so:
I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current10:03, 20 September 2023Thumbnail for version as of 10:03, 20 September 20231,600 × 1,200 (910 KB)Merikanto (talk | contribs)Update
06:27, 18 September 2023Thumbnail for version as of 06:27, 18 September 2023800 × 600 (299 KB)Merikanto (talk | contribs)update
11:13, 17 September 2023Thumbnail for version as of 11:13, 17 September 20231,600 × 1,200 (877 KB)Merikanto (talk | contribs)New style and code
13:35, 17 September 2022Thumbnail for version as of 13:35, 17 September 20221,600 × 1,200 (1,005 KB)Merikanto (talk | contribs)Update
17:52, 5 August 2022Thumbnail for version as of 17:52, 5 August 20222,400 × 1,800 (1.57 MB)Merikanto (talk | contribs)update
23:57, 5 July 2015Thumbnail for version as of 23:57, 5 July 20151,024 × 768 (346 KB)Cmdrjameson (talk | contribs)Compressed with pngout. Reduced by 181kB (34% decrease).
15:56, 24 August 2010Thumbnail for version as of 15:56, 24 August 20101,024 × 768 (527 KB)Merikanto~commonswiki (talk | contribs){{Information |Description=Platet that has ocean |Source=Own Work |Date=23.8.2010 |Author=User:Merikanto |Permission={{PD-Self}} |other_versions= }}
14:29, 24 August 2010Thumbnail for version as of 14:29, 24 August 20101,024 × 768 (587 KB)Merikanto~commonswiki (talk | contribs){{Information |Description=Fictional habiteble terrestrial planet with vast ocean that almost fully covers the planet. This image is created with POV-Ray raytracer. |Source=User:Merikanto |Date=23-8.2010 |Author=User:Merikanto |Permission={{PD-sel
11:49, 24 August 2010Thumbnail for version as of 11:49, 24 August 2010800 × 600 (429 KB)Merikanto~commonswiki (talk | contribs){{Information |Description={{en|1=Artist impression of wet planet, there are islands like ot Pacific Ocean. }} |Source={{own}} |Author=Merikanto |Date=23.8.2010 |Permission= |other_versions= }} </code> #include "functions.inc"

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