File:Gerotor anm.gif

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Gerotor_anm.gif(400 × 300 pixels, file size: 426 KB, MIME type: image/gif, looped, 30 frames, 3.0 s)

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Summary[edit]

Description Animated POV-Ray Gerotor
Date 7 May 2006 (original upload date)
Source No machine-readable source provided. Own work assumed (based on copyright claims).
Author No machine-readable author provided. Ravedave assumed (based on copyright claims).
 
This image was created with POV-Ray.

Licensing[edit]

I, the copyright holder of this work, hereby publish it under the following licenses:
GNU head Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
This licensing tag was added to this file as part of the GFDL licensing update.
w:en:Creative Commons
attribution
This file is licensed under the Creative Commons Attribution 2.5 Generic license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
You may select the license of your choice.

Source[edit]

Gerotor.pov[edit]

//oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo//
//                                                                        //
// Windows users: to start rendering this image, press Alt+G or the 'Run' //
// button on the toobar.                                                  //
//                                                                        //
// Experienced windows users: try right-clicking on the line below ...    //
//                                                                        //
// +w320 +h240
// +w800 +h600 +a0.3 +am2
//                                                                        //
// See the docs for full explanations of new features such as the above.  //
//                                                                        //
//oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo//

//Gerotor by [[:En:User:Ravedave]]
// Copyright: CC-2.5               
//This is my 1st attempt at using POV ray so it is sort of rough. 

#include "colors.inc"
#include "functions.inc"
#include "logo.inc"
#include "textures.inc"
#include "shapes.inc"

// several different gold colors, finishes and textures
#include "golds.inc"

// various metal colors, finishes and textures
// brass, copper, chrome, silver
#include "metals.inc"

global_settings { assumed_gamma 2.2 
max_trace_level 256
max_intersections 128}

                    
#declare Iron2=texture {    
    pigment {color rgb .1}
    finish {
        ambient .5
        reflection .25
        phong 1
        }
    }  
    
#declare Iron=texture {    
    pigment {color rgb .3}
    finish {
        ambient .5
        reflection .25
        phong 1
        }
}       

#declare Iron3=texture {
      pigment {
        wood
    color_map {
        [0 color rgb 0]
        [1 color rgb 1]
        }
        scale <0.05, 0.03, 1>
      }
      finish { phong 1 }
    }      
    
    #declare StripesDepth = 0.000;
#declare AluminiumBase = 
texture {
 
    pigment { rgb <0.658824, 0.658824, 0.658824> }
 
    normal {
        wood StripesDepth ramp_wave rotate 90*y scale 0.15
    } 
 
    finish {
        ambient 0
        diffuse 0.35
        specular 0.25
        roughness 0.1
        reflection {
        0.00 0.96        metallic 0.5 fresnel on     falloff 1 exponent 1.25} 
        brilliance 2.15
    }
}
 

#declare BrushedAluminium =
texture{
  average
  texture_map{
   #declare R=seed(1001);
   #declare V=0;
   #while(V<12)        // number of samples up to 256
    [1
     AluminiumBase
     normal{
      bumps StripesDepth
      scale <15, 15, 0.03>     
      translate <rand(R),rand(R),rand(R)>
     }
    ]
    #declare V=V+1;
   #end
  }
}
    
   
                 

//*create objects for the drawing */

#declare Axis =
union{
//Axis
cylinder { 0, x*1000, 0.1 texture { pigment { color rgb <255, 1, 1> }}}
cylinder { <.5,0,0>, <.5,1000,0>, 0.1 texture { pigment { color rgb <1,255, 1> }}}
cylinder { 0, z*1000, 0.1 texture { pigment { color rgb <1, 1, 255> }}}

//Axis
cylinder { 0, -x*1000, 0.04 texture { pigment { color rgb <255, 1, 1> }}}
cylinder { 0, -y*1000, 0.04 texture { pigment { color rgb <1,255, 1> }}}
cylinder { 0, -z*1000, 0.04 texture { pigment { color rgb <1, 1, 255> }}}
}

//draw axes when editing. 
//object {Axis}

        
#declare HalfCirc =        
difference{
        cylinder {<0,-.1,0>,<0,1,0>, 1}    
        plane {z,0}
}               

#declare outring = 
difference {
      cylinder {<0,0,0>, <0,1,0>, 1}
      cylinder {<0,-.1,0>, <0,1.1,0>, .7} 
}  

#declare inring =
difference
{
        cylinder {<0,0,0>, <0,1,0>, 1}   
}

#declare halfcirc_out =
object {HalfCirc rotate -90*y scale<1.5,1,1.5> translate <3.2,0,0>   }

#declare halfcirc_in =
object {HalfCirc rotate -90*y scale<1.5,1.1,1.5> translate <2.67,0,0>    }
           
#declare hub =
union      
{                                                   
                                             
cylinder {<0,0,0>, <0,1,0>, 1 }    
 box {  <.25,0,-.25> ,< -.25  1,  .25> translate<1,0,0>}   
   texture { T_Brass_1D }
}      

#declare Inner_Rotor =  
union{
difference{        
object {inring scale <2.105,0,2.105>   }
object {halfcirc_in rotate 90*y scale<1,2,1> }
object {halfcirc_in rotate 0*y scale<1,2,1> }
object {halfcirc_in rotate 180*y scale<1,2,1> }
object {halfcirc_in rotate 270*y scale<1,2,1> } 
 texture{ T_Gold_5B }                         
}                                                
                                                                                          
object{ hub  translate<0,0,0> scale<.4,1.1,.4>  }       
rotate y*360*clock  
}

#declare Outer_Rotor = 
union{
object {halfcirc_out }
object {halfcirc_out rotate 72*y}
object {halfcirc_out rotate 144*y}
object {halfcirc_out rotate 216*y}
object {halfcirc_out rotate 288*y}
object {outring scale<4,0,4>} 
//add an X to the outer ring for tracking
texture{BrushedAluminium } //Iron3 normal { bumps 0.01 }}
} 

//*The actual drawing */
           
           
union{
object {Outer_Rotor  rotate y*360*(4/5)*clock }
object {Inner_Rotor translate<.5,0,0> }
//plane {y,0 texture { pigment { color rgb <1,1,1> }}}    //Used for perspective when editing
}
        
        
camera {location <-5,8,-5> look_at <.25,.05,0> angle 62} 
        
       
#local SpottyPattern=pigment { 
    granite
    color_map {
        [0 color rgb 0]
        [1 color rgb 1]
        }
    }  
    
sky_sphere {
    pigment {
        gradient y
        pigment_map {
            [0.00 color rgb <1,1,1>]
           // [0.12 color rgb <1,1,1>]
            //[0.15 SpottyPattern]
            //[1.00 SpottyPattern]
            }
        translate -.5
        scale 2
        rotate <-56,51,0>      
    }
}
        
// Light sources   

light_source {< 200,100,-100> color rgb 1}
light_source {<-200,200, 100> color rgb 1}
light_source {< 200,100, 200> color rgb 1}

Gerotor.ini[edit]

Antialias=On     
Width=400
Height=300

Input_File_Name=gerotor.pov

Initial_Frame=1
Final_Frame=30   
Initial_Clock=0
Final_Clock=1

Cyclic_Animation=on
Pause_when_Done=off

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current04:46, 12 November 2014Thumbnail for version as of 04:46, 12 November 2014400 × 300 (426 KB)Ravedave (talk | contribs)Enlarged and centered object.
04:33, 12 November 2014Thumbnail for version as of 04:33, 12 November 2014400 × 300 (273 KB)Ravedave (talk | contribs)Updated to be anti-aliased and use colors to differentiate the inner and outer rotors.
05:14, 7 May 2006Thumbnail for version as of 05:14, 7 May 2006400 × 300 (658 KB)Ravedave (talk | contribs)Animated POV-Ray Gerotor

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