Commons:Featured picture candidates/Image:MLB Blackout Areas.png

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Image:MLB Blackout Areas.png, not featured[edit]

Map showing which Major League Baseball teams have Blackout rights in the contiguous United States

  •  Comment The SVG is here, albeit without a different border. The technical issue with SVG is that the shapefiles used to create the borders and the data layer come from different sources. The data layer is derived from the U.S. Census' Zip Code Tabulation Areas, which are only approximations of actual areas because they are derived from mail routes rather than actual geography. However, it appears to be the way MLB defines blackout areas (off the first 3 digits of the ZIP code). This difference in sources (and the fact that I had to project the ZCTA layer into the same coordinate system as the border layer) results in some slight deviations (e.g., state boundaries not matching corresponding ZCTA boundaries, a flaw that would show on a sufficiently scaled SVG. With a fixed-resolution PNG, those flaws can be manually corrected to present an overall higher-quality graphic. Additionally, there are technical reasons for PNG over SVG. The corresponding SVG file (I haven't reuploaded a new one since I changed the border, so the current size may be smaller) currently in Commons weighs in at 4-5 MB, thanks in no small part to the hatching used to symbolize areas with more than one team exercising blackout rights (which I consider a better symbology over the one used on the map that had been used for this information on enwiki. The wiki-created images are fine, but when I try to view the original svg, my firefox locks up. On the other hand, the PNG comes in at 200-300 KB and doesn't have the pesky font problem that the svg has. Regarding anti-aliasing, I would consider that to be a negative in an image like this one. I prefer to let the rendering engine do the anti-aliasing when it's scaled rather than have it anti-aliased to start with and *then* anti-aliased again when it is viewed at a different size. I've seen that go screwball. This is also the native resolution at which the image was generated, not some scaled knockoff. The mapping software generated the image, with only retouching by me. This wasn't an svg-png conversion. Also, could you explain "poor quality"? If there is something I could actually do to make this picture of higher quality, I would like to know. --Braindrain0000 20:41, 11 July 2007 (UTC)[reply]
  •  Oppose - Looks like a useful diagram, but I think it lacks the extra quality to make it an FP. I think the pastell colors make it look a bit less proffesional, and could the striped areas be replaced by solid colors instead ? It's harder to follow the borders in a striped pattern, specially when it is as course as here. It should also be inserted in a proper category. Another thing is the color legend at the top. As the background is transparent they should probably have borders or the color square will vanish if the background color is the same (like for the white color now). By the way I also tried to open the SVG and my browser was frozen for several minutes, I guess the svg should be optimized in some way. /Daniel78 22:56, 11 July 2007 (UTC)[reply]
  •  Oppose- too bright colors, to bad mixture of colors (created movement, like when you used blue and red together or yellow and blue)also the squares and the text are too tight together even touching in some cases.. by the way what is a blackout right anyway?-LadyofHats 17:17, 12 July 2007 (UTC)[reply]
  •  Question Could anyone help by suggesting a color palette to use? The difficulty here is trying to individually symbolize so many different teams (and I need to use a lot more than just four colors because there are so many team interactions). --Braindrain0000 03:50, 13 July 2007 (UTC)[reply]
    • what you need is to lower the intensity of the colors. then you ceate a symbol, or use the team simbol, or the state initial letters to have another way to point them. a bit like this notice that by using this method you can repeat colors as long as they are not touching eachother. and also the final image is smaller becouse you aboid using all the list of names outside the map. you can even make colored outlines for each area, and in the areas they have common borders use double lines. to show both colors.-LadyofHats 05:52, 16 July 2007 (UTC)[reply]
result: Nomination withdrawn ==> Not featured. --MichaelMaggs 19:11, 17 July 2007 (UTC)[reply]